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Bloom

Created with

Greg, Te’amo, Zachary

Role

Designer

Project type

VR

Inside: a gloomy, dim room vs. outside: a bright and colorful island. Here's what this immersive and interactive VR story experience is trying to convey: when we are trapped by the down stages in our lives, how do we get out? Every one has a seed in their heart, with some care and kindness (that may just pop up suddenly out of nowhere), the seed will grow and bloom to a flower. That's when we get out, and see the world outside.

As the sole designer on the team, I was responsible for every visual aspect of the experience, including assets, light and UI design. From a toned-down room to a welcoming, colorful island, I tried to curate everything close to different stages of the story. Hover on the video to watch a full play through.

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